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Formula One Racing Planes

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To understand the Hexagon Project it is necessary to study many different aircraft configurations. The aircraft  pictures on this page are from Sport Avaition magazine 1973. Formula One racing planes are dominated by Cassutts. Cassutts aircraft are designed and built around a 100 horsepower continental 0-200 engine.

 

Aircraft are designed using wood or mental or composites as construction material. The pictures show  several midwing fuselage airframes. These are connected to a horizontal four cylinder 100 horsepower engine that can make the airplane fly between 175 and 200 miles per hour with one person in the cockpit. Flying these airplanes in competition for spectators with similiar and other designs can be very hazardous.  The aircraft shown are designed for rapid maneurability and integrity at high speeds and gravity forces related to airrace conditions and operations. 

 

Airplanes and Aircrafts are generally broken down into two differenent areas of design: one section is called the airframe and the other is called the power plant. In the human resource department of the aviation industry, a mechanic / technician might be an airframe mechanic / technician or a power plant mechanic / technician  or both. In England or United Kingdom a mechanic is refered to as an engineer. An aircraft engineer is not always considered an aircraft designer. 

 

In the world of nouns and numbers there are terms that interrelate such as factors and components. A component can be factor formula or formula can be a component factor in discribing various flight operations and flight regimes. In understanding the power plant operation different from the airframe flight regime, industry today seperates engine and airframe production.  This means that the company that builds the airframe does not build the engine. In understanding the complex of how giant spaceships might be built and operated, probably the corporation will have to build both. 

     The idea that Tinkerbell came up with about airplane space ships takeing of forwards like an airplane from a runway and then turning itself around and using a rocket to propel itself out of the sensible atmosphere and into orbit took a bit of doing and thinking to understand and to relate to in words. At first the concept was a major delima and even though it was neat to draw your latest concept on paper it did not all the time have the nature of all the steps nessissary that brought the idea into the mix of what was possible in the mist of what was probable. For a long time in relating his idea he would actualy get mad and say and operate as a sceptic to the present and recite for batum this is what you have and this is what you need. 

   I've kind of sort of figured out that you have to operate like that in your thinking for a while to adjust your concepts from theory to the reality and reality mite be just showing someone and they saying "oh yeah thats right thats cool this is going to be neat". 

     One of the main ideas was that if you already have an idea what type of airfoil and reynolds numbers your going to use that of say a BF(109) it is pretty much a straight forward airfoil shape and design and with the advent of commputer technology you are less reliant on wind tunnels especialy a giant one for a hugely large airplane/spaceship. 

     Another was the landing gear where you find that attaching it to the wing roots and airframe would reguire large aluminium castings Tinkerbell thought of building the mountings in the form of shims in the shape of the landing gear attachments and with composites (like Kavalier (composites are baked in an oven with carbon strings for light weight and strength) and linked in sections like lagos to form the landing gear struts. since the aircraft goes into orbit and doesnot have to land all the time like a commercial or military airplane the numbers should work out).